Please read through the in-game tutorial first before attempting to play.

TIPS:
- Remember to use your double jump and your dash. Many of the situations can be overcome with the use of both the double jump and the dash strung together in the right order.

- Not every level needs every defense. If you feel like a level is too challenging, try reducing the number of defenses and place them in areas you feel will be easy to dodge.

GAME EXPLANATION:

This game is a cross between a platformer and a tower defense game. You need to place defenses to stop "Nightmares" from reaching your "Dream Shelter". However, these defenses also become obstacles making your run to the Dream Shelter more difficult. You will need to balance skill and strategy as you find a way to place enough defenses to stop all the Nightmares, but not too many defenses that you make it impossible to reach the Dream Shelter yourself.

This game is separated into two phases: a placement phase and a platforming phase. In the placement phase, left-click on the blue diamonds to transform them into defenses. You can place as many or as little as you like. When you click finish, you will then transition to the platformer phase.

In the platformer phase, you will have access to a jump, double jump, and dash. You will need to string these together correctly to successfully overcome each level. Make sure you are comfortable with these abilities. 

Controls:

A and D to pan camera.
Left-click on diamonds to place defenses.

A and D to move.
Space bar to jump and double jump.
Left-shift to dash.
Escape Key to bring up the menu.

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorStretchCodes
GenrePlatformer, Puzzle, Strategy
Made withUnity
TagsTower Defense

Comments

Log in with itch.io to leave a comment.

(-2)

Ummm so in the second level I didn't place any obstacles and made it to the shelter, but the shelter stopped firing and now I'm stuck with the "you need 6 kills" text covering the "retry" button :D Don't know if it's reproducible, but maybe you can simply place the retry button to the top of the screen to avoid this?

I like the concept. Interesting  game